I'm still going to buy RCTW and I'm cautiously optimistic about it (it will be better than RCT3), but RCT2 is most likely going to continue to be the cleanest park builder and the best long-term game experience on the market. Today the team will be unveiling a 20-minute gameplay demo which shows off new environments, items, creatures, spells and even a fully voice-acted quest that follows the player from the Tribunal Temple in Molag Amur to a necromancers secret hideout. There's a reason Minecraft is one of the most successful games ever. ¡RECUERDA, si te ha gustado el vídeo dale un like ya que ayuda MUCHISIIIIMO, ya que ayuda en posicionamiento del vídeo, y personalmente motiva muuuucho VÍ. Park builders are almost exclusively design-based, and making them shiny (RCT3, RCTW) is useless if they're not extremely moddable, easy on system requirements, and graphically unobtrusive (RCT, RCT2). City builders like Skylines, SimCity, Cities XL, etc are essentially economics sandboxes (based on broken, outdated old urbanist principles, although that's a different conversation) where the only design aspect the user has to worry about is general layout. There are clearly some gameplay similarities between RCTW and Skylines (path-building mostly) but that doesn't mean anything substantial at all. That's not really relevant at all as they are completely different and unrelated games that have literally nothing to do with each other.
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